Academic Bio

Hanan Gazit, PhD
Dr. Hanan Gazit serves as a Lecturer at Tel-Aviv University on Gamification of Business and Educational Systems and Engaging Interactions. He is a researcher and lecturer at Shenkar College of Engineering and Design. He served as the academic Manager @ Shenkar Virtual Reality Lab in SecondLife (2010-2011). A Former lecturer at The Instructional System Technologies development, H.I.T- Holon Institute of Technology. 

Hanan holds a Ph.D. degree in the Learning Sciences and a Magna Cum Laude M.A. degree in Science Education, both from Tel-Aviv University. A former post doctorate fellow researcher at LIRT Lab, The Caesarea Edmond Benjamin de Rothschild Foundation Institute for Interdisciplinary Applications of Computer Science (C.R.I.), University of Haifa. Prior to his academic career, Hanan served in the I.D.F as an instructional design expert. Hanan served on the Association of Virtual Worlds' Advisory Board, and currently on the Editorial Review Board of the International Journal of Gaming and Computer-Mediated Simulations. He founded and heads the Digital Games Research Association [DiGRA] ISRAEL Chapter and manages its facebook and LinkedIn group.

Research & Development interests:
    Digital Games Studies, Gamification, Gameful Design, Game apps Design,  Game Based Learning, 3D Virtual Reality Worlds, VR-AR Games dev and design, E-learning.

    Birenbaum, M., & Gazit, E. (2018). The Learners' Isle: A Multi-User Virtual Environment to Foster Learner Agency and Motivation. In Y. Qian (Ed.), Integrating Multi-User Virtual Environments in Modern Classrooms (pp. 240-258). Hershey, PA: IGI Global. doi:10.4018/978-1-5225-3719-9.ch011

    Lavee, Z., & Gazit, E. (2012). World of Warcraft (WOW) guild conflict management insights for organizations leadership building. In: Proceedings of the 10th Annual Conference of MEITAL-The Israeli Inter-University Center for E-Learning (IUCEL). In: Yair, Y., & Shmueli, E. (Eds.). Weizmann Institute of Science, Rehovot, 10th of July, 2012. (pp. 66-73).

    Gazit, E. (2010). A window on digital games interactions in home settings. In: Ferdig, R. E (Ed.) Handbook of Research on Effective Electronic Gaming in Education, Vol 1, (pp.127-145). IGI Global Press.

    Gazit, E., Yair, Y., & Chen, D. (2006). The gain and pain in taking the pilot seat: Learning dynamics in a non immersive virtual solar system, Virtual Reality, 10 (3-4), 271-282.

    Gazit, E., Yair, Y., & Chen, D. (2006). Emerging Conceptual Understanding of Complex Astronomical Phenomena by Using a Virtual Solar System, Journal of Science Education and Technology, 14 (5-6), 459 – 470.

    Gazit, E. & Chen, D. (2003). Using the observer to explore learning within virtual worlds. Behavior Research Methods, Instruments, & Computers, 35 (3), 400-407.


    - PostDoc scholarship Virtual Reality Lab. Caesarea Rothschild Institute, University of Haifa. 2005 
    - The Sakta-Rashi National Scholarship for outstanding Science Education PhD Candidates, 2003-2005. 
    - The Dean's PhD Excellence Scholarship, Tel-Aviv University, 2002. 
    - The Kushnir's M.A Excellence Scholarship, Tel-Aviv University, 1999.

    R&D Grants

    - Advance Games apps design for Teens with special needs (2013). The Higher Education Council, 30K. 
    - Games apps design for teens with special needs (2012). The Higher Education Council & Variey Israel, 80K.
    - Learning and Instruction with Avatars in 3D Virtual Worlds (2009-2010). MOFET institute, 30K.  
    - Games4Girls design Academy (2007). The Higher Education Council VATAT, 25K.

    Selected invited presentations and workshops:

    Gazit, E. (2018). 5 Secrets you must learn from Fortnite’s Epic Success on effective gameful design. Gamification Workshop keynote, Danish Architecture Center - DAC in Blox, Copenhagen, Denmark, 4th of October, 2018. (invited keynote).

    Gazit, E. (2017). Virtual/ Mixed Reality and Gamification in the Classroom: How the Gameful Heroes' Future is re-shaping our Learning Future. Digital Pedagogy 2017 Event,Biet Berl College, 20th of February 2017. (invited keynote).

    Gazit, E. (2017). The Future of Gaming and Gameful Heroes' Journey. Academia Web TV Show for The Ministry of Education. (invited Web TV show - 10 episodes).

    Gazit, E. (2017). Gamification Workshop: The GamefulHeroes Future of Marketing and Social Media. Advertising and Marketing Communications Department, at Business Administration School, Ono Academic College, January 2017.

    Gazit, E. (2016). The Gameful Future: How PokemonGo, Minecraft and Virtual Reality Technologies are reshaping the learning landscape. Annual Meeting of the ICT in Education, Ministry of Education, Haifa, 26th of September 2016.

    Gazit, E. (2016). Designing the GamefulHeroes journey: Playful tips and tricks for Startups. BGU Innovation Lab of the Negev. Ben-Gurion University,Be'er Sheva, 31 of August, 2016.

    Gazit, E. (2015). The Gameful Heroes: 4 Principals for making your instruction and training more engaging and effective. The X Cyber Security Sector. TBA. 23 of March 2015.

    Gazit, E. (2015). The Games of Chairs: How we gamify the elections to boost participation? The 2015 Israeli elections in Social Media Networks Panel, Institute for Internet Studies. Tel-Aviv University, Ramat-Aviv. 20 of January 2015.

    Gazit, E. (2014). Desiging gameful apps for boosting your B2C and B2B marketing and sales in 10 steps. The National Annual Sales 2015 Convention by Blanchard. The Maccabia Center, Ramat-Gan, 20 of November, 2014.

    Gazit, E. (2013). Classroon Gamification: Should we "Candy Crash" Learning?. The First Israeli Games for Change Conference, Planet Center, Rishon-LeZion, 3d of November, 2013.

    Gazit, E. (2013). Assessment for Learning (AFL) with Gamification in the classroom. Games and Education Conference for teachers. Tel-Aviv Pedagogical Center, Tel-Aviv. 23d of September, 2013. (invited).

    Gazit, E. (2013). Gamification for Brands B2B Challenge unlocked. High-Tech Forum. 22 of April 2013, Raanana (invited).

    Gazit, E. (2013). Gamification for Brands. LAHAV-Executive Education Faculty of Management, Tel-Aviv University, 18th of June 2013, Ramat-Aviv (invited lecture and workshop).

    Gazit, E. (2013). Assessment for Learning (AFL) with Gamification in the classroom. Games and Education Conference for teachers. Tel-Aviv Pedagogical Center, Tel-Aviv. 23d of September, 2013. (invited).

    Gazit, E. (2012). The Gamification or the Fun-Gineering of Learning. SHILUVIM Alumni Association, The TAU Engineering Faculty Graduates Business Club "Web Learning" Event. Tel-Aviv University, Ramat-Aviv. 7th of August, 2012. (invited).

    Lavee, Z., & Gazit, E. (2012). World of Warcraft (WOW) guild conflict management insights for organizations leadership building.  The 10th Annual MEITAL National e-learning Conference, IUCC. The Weizmann Institute of Science, Rehovot, 10th of July, 2012.   

    Gazit, E. (2011). Life as a Game: Five Reasons Why We Should Gamify Business and Education. The Web Present and future trends Symposium, Info2011 Conference. 18th of May, 2011. 

    Gazit, E., & Ravid, O. (2011). Second Life Avatar in the foot steps of people with special needs: Interaction and Docu-Machinima in virtual worlds for higher education teaching, The MOFET Institute Third International Online Conference, "Opening Gates in Teacher Education, 2011: Teacher Education in the Age of Globalization, 25-26st of January, 2011.
    Gazit, E. (2010). Virtual Worlds Second Life avatar and beyond for higher education. The 8th Annual MEITAL National e-learning Conference, IUCC. The Open University campus, Raanana, 29th of June, 2010. (pre-conference workshop).  

    Gazit, E. (2010). Avatar Journey: Learning in virtual world of Second Life and beyond. The Gifted Children Center, 20th of January, Raannan, Israel. 

    Gazit, E., & Burden, D. (2010). Avatar PIVOTE: Effective simulations in virtual worlds. The SR Symposium, 10th of January, IBM R&D IBM Labs, University of Haifa, Haifa, ISRAEL.

    Lavee, Z., & Gazit, E. (2009). World of Warcraft (WOW) guild conflict management case study: Lessons for business organizations. The Israeli Chapter SLACTIONS 2009 Virtual Global Conference, 24th of September, The MOFET Institute, Tel-Aviv, Israel.

    Gazit, E. (2009-on). Using virtual worlds for learning and teaching in the educational system. The MOFET Institute Virtual Worlds Forum. The MOFET Institute, Tel-Aviv, Israel. (workshop).

    Gazit, E. (2009). Future trends of virtual worlds for business. HP Israel Managers Forum, 30 of April, Raanana, Israel. 

    Gazit, E. (2008). The future of the Web3D for the Y-generation is here! Educational potential and risks, The Annual Eshnav Summer Conference "Childern in Virtual Worlds", 17th of June 2008, Rishon-LeZion, Israel.

    Gazit, E. (2008). The challenges and the potential of the Web3D. The Computer Science Seminar, Computer Science Department. H.I.T-Holon Institute of Technology, 3th of June 2008, Holon, Israel.

    Gazit, E. (2008). Possible cultural implications of Machinima: A new narrative medium for the Y-[tube] Generation.The First Israeli Popular Culture Conference: Rules of Disorder Shifting Boundaries, Emerging Realities and New Identities, Cinematec Tel Aviv May 15, 2008.

    Gazit, E. (2008). The future of virtual worlds business for the Y-generation, The Annual Design-COMMerce-Technology-Culture08 Conference, H.I.T-Holon Institute of Technology, 5th of May 2008, Holon, Israel.

    Gazit, E. (2008). The challenge of studying interactions in virtual worlds. Virtual Worlds workshop. The IDC Herzliya, 18th of Januray 2008, Herzliya, Israel.

    Gazit, E. (2007). Virtual Worlds: The next big thing or the biggest Web 2.0 bubble?, BrownBag Lecture, Amdocs, 27st of November, 2007 Raanana, Israel.

    Gazit, E. (2007). Mobile Games: Big lessons from small screens research-Pervasive Games and the importance of Soundscape in future mobile games design. The Mobile Games Convention “Bringing fun to the Masses”, 16th of September, Tel-Aviv University, Israel.

    Gazit, E. (2007). Serious Games - Opportunity outside the consumer markets. The IDC–CEMA Analysts Conference on Gaming, 5th of February, 2007, Tel-Aviv. Israel.