Publications

Hanan Gazit | List of Publications


Journal Publications 

Gazit, E., & Ravid, O. (forthcoming). Learning by Machinima making using Secod Life Avatar.  

Gazit, E., Yair, Y., & Chen, D. (2006). The gain and pain in taking the pilot seat: Learning dynamics in a non immersive virtual solar system, Virtual Reality, 10 (3-4), 271-282.

Gazit, E., Yair, Y., & Chen, D. (2006). Emerging Conceptual Understanding of Complex Astronomical Phenomena by Using a Virtual Solar System, Journal of Science Education and Technology, 14 (5-6), 459 – 470.

Gal, E., Goren-Bar, D., Gazit, E., Bauminger, N. Cappelletti, A., Pianesi, F.,Stock, O., Zancanaro, M. and Weiss, P.L. Enhancing social communication through story-telling among high-functioning children with autism. Intelligent Technologies for interactive entertainment (Intetain 2005), Madonna diCampiglio, Italy, November, 2005, Lecture Notes in Computer Science, Volume 3814, pp. 320-323, Springer-Verlag.

Gazit, E. & Chen, D. (2003). Using the observer to explore learning within virtual worlds. Behavior Research Methods, Instruments, & Computers, 35 (3), 400-407.Birenbaum, M., & Gazit, E. (2005). The ILA City: An E-learning Environment for fostering learning community. KIVUNIM – The Online Journal for Teacher Education in Israel. (Hebrew).

 


Book Chapters

Gazit, E. (2010). A window on digital games interactions in home settings. In: Ferdig, R. E (Ed.) Handbook of Research on Effective Electronic Gaming in Education, Vol 1, (pp.127-145). IGI Global Press.

Papers Presented at Scientific Meetings Published in Proceedings 

Lavee, Z., & Gazit, E. (2012). World of Warcraft (WOW) guild conflict management insights for organizations leadership building.  The 10th Annual MEITAL National e-learning Conference, IUCC. The Weizmann Institute of Science, Rehovot, 10th of July, 2012.   

Gazit, E. (2011). Life as a Game: Five Reasons Why We Should Gamify Business and Education. The Web Present and future trends Symposium, Info2011 Conference. 18th of May, 2011.  

Gazit, E. (2008). Web3D for Higher Education: Real potential or just an illusion? In:  D., Ben- Zvi. (Ed.). Proceedings of the Inter-University Center for e-Learning (IUCEL) 6th Annual MEITAL National Conference, (pp. 7-8), University of Haifa, Haifa, Israel. 6th of August 2008, (Hebrew).


Ziv, S., Zakin, G., Gdalia, A., & Gazit, E. (2008). Using Interactive Monopoly as a teaching tool in Higher Education In:  D., Ben- Zvi. (Ed.). Proceedings of the Inter-University Center for e-Learning (IUCEL) 6th Annual MEITAL National Conference, (pp. 48-50),University of Haifa, Haifa, Israel. 6th of August 2008, (Hebrew).

Gazit, E. (2007). Online games as learning and teaching tools in Higher Education. In: Proceedings of the 5th Annual Conference of MEITAL-The Israeli Inter-University Center for E-Learning (IUCEL), Miky Ronen (Ed.) H.I.T-Holon Institute of Technology, Holon, Israel, 27th of June, 2007. (pp.71-72).

Gazit, E., Yair, Y., & Chen, D. (2007). “Come and take the pilot seat !” Learning dynamics in a virtual solar system. In:  Eshet, Y., Caspi, A. (Eds). Proceedings of The Learning Technologies Studies Ch@is 2007 conference: The Learning Human in the Technological Age, (pp.51-58). Open University, Raanna, Israel, 20 February, 2007.

Gazit, E. (2006). A window to digital games interactions in informal settings In: Mendez-Vilas, A., Solano, A., Martin, A., Mesa Gonzalez, J.A., &   Mesa Gonzalez, J. (Eds.), Current Development in Technology-Assisted: E-learning: The Proceeding of the Fourth International Conference on Multimedia ICT’s' in Education (m-ICTE 2006), Vol. 3, (pp. 1609-1614). Formatex, Seville: Spain 22-5 November 2006.

Gazit, E. (2006). Analyzing multi-dimensional interactions in video games environments. In: Kacen, L., & Bar-On, D. (Eds.) The Qualitative research challenges: Man and society, Proceedings of the Second Israeli Multi-disciplinary conference on qualitative methodologies, (pp. 162). Tel-Aviv, Israel, 5-6th of June 2006.

Gazit, E. (2006). Innovative perspectives for studying the creation of learning pathways. In: Kacen, L., & Bar-On, D. (Eds.) The Qualitative research challenges: Man and society, Proceedings of the Second Israeli Multi-disciplinary conference on qualitative methodologies, (pp. 159). Tel-Aviv, Israel, 5-6th of June 2006.

Gal, E., Goren-Bar, D., Gazit, E., Bauminger, N. Shahar, M., Cappelletti, A., Pianesi, F., Stock, O., Zancanaro, M., & Weiss P. L. (2005). Enhancing social communication through story-telling among high-functioning children with autism. In: Maybury, M., Stock, O., Wahlster, W. (Eds.). Intelligent Technologies for Interactive Entertainment. Proceedings of the First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November/December 2005.

Gazit, E. (2005). Real People and Virtual Animals: Videogames interactions as a tool for social awareness, collaborative learning and leadership building. In: Terkel, J. et al., (Eds.). Proceedings of The 10th annual symposium of the Israeli "Animal and Society" Project. (p. 35). Tel-Aviv University. Ramat-Aviv: Israel, 12 July, 2005. (Hebrew).

Gazit, E. (2005). Videogames as learning and teaching environments. In: Ben-Ami, Z. et al. (Eds.). Proceedings of the Golshim 6th “Surfing the Internet” Symposium: Aiming towards ICT in Education: Challenge or Routine?”. (p. 84). MOFET Institute, Tel-Aviv: Israel, 31 May, 2005. (Hebrew).

Gazit, E. (2005). Videogames based learning. In: Dresler, M., et al., (Eds.). Proceedings of the 10th Annual conference of LAMDA: Science and Technology in Motivation and Enjoyment. (p.12). Tel-Aviv University, Ramat-Aviv: Israel, 1 May, 2005. (Hebrew).

azit, E., Chen, D., Yair, Y. (2004). Using a virtual solar system to develop a conceptual understanding of basic astronomical phenomena. In: Cantoni, L., & McLoughlin, C. (Eds.). Proceedings of ED-Media 2004 World conference on Educational Multimedia, Hypermedia & Telecommunications. (p. 4344-4349). Lugano: Switzerland, 21-26 June 2004.

Gazit, E., Chen, D., Yair, Y. (2004). Developing Understanding of Basic Astronomical Concepts By Using a Virtual Solar System. In: Kafai, Y. B.,  Sandoval , W.A., Enyedy, N., Nixon, A. S., & Herrera, F. (Eds.). Proceedings of the 6th International Conference of the Learning Sciences "Embracing Diversity in the Learning Sciences". (p. 601). University of California: Los Angeles. 22-26 June 2004.

Gazit, E. (2004). The gain and pain in taking the pilot seat: Interactions dynamics within virtual learning environments. The 3d International Symposium on VR & Rehabilitation, The Institute for Interdisciplinary Applications of Computer Science, University of Haifa, Israel, 17-18 March 2004.

 Gazit, E., Chen, D. (2004). The Butterfly, the Bee, and the Eagle: Learning patterns in a virtual solar system. In Vigodskey, Y., & Peper, E. (Eds.), ICT and Media as Social Change Motivators: The Proceedings of The 19th National Computers and Education Conference, (pp. 124).  Tel-Aviv, Israel, 12-13 January 2004. (Hebrew).

 Gazit, E., Chen, D. (2003). The dynamics of learning within a virtual solar system. In A. Mendez-Vilas, J.A. Mesa Gonzalez, & J. Mesa Gonzalez (Eds.), Advances in Technology-Based Education: Towards a Knowledge-Based Society: The Proceeding of the Second International Conference on Multimedia ICT’s' in Education (m-ICTE 2003), Vol. 3, (pp. 1358-1396).  Formatex, Badajoz: Spain, 3-6 December 2003.

Gazit, E. (2003). Developing understanding of astronomical concepts by using a virtual solar system. In A. Mendez-Vilas, J.A. Mesa Gonzalez, & J. Mesa Gonzalez (Eds.), Advances in Technology-Based Education: Towards a Knowledge-Based Society: The Proceeding of the Second International Conference on Multimedia ICT’s in Education (m-ICTE 2003), Vol. 2, (pp. 1292-1296).  Formatex, Badajoz: Spain, 3-6 December 2003.

Gazit, E., Chen, D. (2002). Using the observer to analyze exploration in virtual worlds.  In L. P. J. J. Noldus., M. R. Ballintijn, C. A. Bruisten-Jeannot., I. J. Burfield., M. J. Gronett., & A. J. Spink (Eds.), The Proceedings of the Forth International conference on Methods and Techniques in behavioral Research: Measuring Behavior 2002, (pp. 76-78), Vrije University, Amsterdam, The Nederland, 27-30 August 2002.

Papers Presentation & Workshops at Scientific Meetings 

Gazit, E. (2009). New Horizons for Learning in Virtual Worlds. The SLACTIONS 2009 Conference. 24th of September, 2009, The MOFET Institute, Tel-Aviv Israel and Second Life.


Lavee, Z., & Gazit, E. (2009). World of Warcraft (WOW) guild conflicts management lessons for organizations. The SLACTIONS 2009 Conference. 24th of September, 2009, The MOFET Institute, Tel-Aviv Israel and Second Life.


Gazit, E. (2009). New Horizons for Instruction in Virtual Worlds. Pecha-Kucha Innovation Session, The Israeli Training and Learning in Organizations Annual Conference, 16th of June, 2009, Kafar-HaMacabia, Ramat-Gan, Israel.


Gazit, E. (2009). Start your Engines! Real-Virtual Worlds Engaging Interactions.The Virtual Worlds Best Practice in Education 2009 Conference (VWBPE09). 29th of March, 2009, Second Life. 

 

Gazit, E. (2009). Real - Virtual Worlds Engaging Interactions.The Virtual Seminar Learn, Teach and Play in 3D Virtual Worlds,The City University London VSeminar,17 of March 2009, Second Life and London, UK.

 

Gazit, E. (2009). When Web2.0 Meets Web3D. MIND THE GAMES 2009. DiGRA ISRAEL Winter Meet-UP, Amdocs Israel, 29th of January, 2009, Raanana, Israel.

 

Gazit, E. (2009). Real-Virtual Worlds Engaging Interactions.The Human-Computer Interactions Seminar, H.I.T-Holon Institute of Technology, 1st of January, 2009, Holon, Israel.

 

Gazit, E. (2008). Possible Cultural implications of Machinima: A new narrative medium for the Y-[tube] Generation.The First Israeli Popular Culture Conference: Rules of Disorder Shifting Boundaries, Emerging Realities and New Identities, Cinematec, 15 of May 2008, Tel Aviv, Israel.


Gazit, E. (2008). The challenge of studying interactions in virtual worlds. Virtual World Real People Workshop. The IDC Herzliya, 18th of Januray 2008, Herzliya, Israel. (invited talk).

Gazit, E. (2007). Analyzing children’s video games learning interactions is a serious matter. Learning with Games2007 Conference, 24th-26th of September 2007, Sophia Antipolis, France.

Gazit, E. (2007). From the art of tracking as the origin of science to the cyber net games as ILA tools. For the 7th conference of the Israel Society for History and Philosophy of Science (ISHPS 2007) 18th of March 2007, Bloomfield Science Museum Jerusalem, Jerusalem, Israel. (Hebrew).

Gazit, E. (2006). From Air balloon to virtual space journeys: Using virtual reality environments for science learning. The Interdisciplinary Conference Representations of Science: A Scientific-Literary Journey with Jules Verne. The University of Haifa, Israel, 16-17 May, 2006. (Hebrew). [On-line] available at: http://julesverne.haifa.ac.il/gazit.html

Gazit, E., & Messinger-Jedeikin, O. (2006). The video games revolution goes to school. The Second International Virtual Conference for Teachers Educators. MOFET institute, Tel-Aviv, Israel, 13-15 February 2006. (Interactive Forum). [On-line] available at: http://vc2006.macam.ac.il/pre/ 

Gazit, E2006). ). The gain and pain in taking the pilot seat: Learning interactions in virtual reality environments. The Second International Virtual Conference for Teachers Educators. MOFET institute, Tel-Aviv, Israel, 13-15 February 2006. (Interactive Forum).  [On-line] available at: http://vc2006.macam.ac.il/pre/

Gazit, E. (2006). Virtual Reality and Videogames as learning environments. The First National Digital Games Conference and Exhibition: Games and Gamers. Beit Berl Academic College, Israel, 22-23 January 2006. (Hebrew).

Gazit, E. (2005). Analyzing learning and teaching interactions by using computerized tools. The 3rd  International Conference on Multimedia and ICTs in Education (m-ICTE2005), Cáceres, Extremadura, Spain, 8-10 June 2005. [On-line] available at: http://www.formatex.org/micte2005/workshops.htm

Gazit, E. (2005) Videogames as complex learning environments. Show case presentation. The 3d VR Symposium: Virtual Reality Associated Technologies and Rehabilitation Showcase. The University of Haifa, Haifa, Israel, 7-9 March 2005.

Gal, E., Gazit, E., Weiss, T., & Sachar, M. (2005). Multi-user touch table as a tool for enhancing collaboration among autistic children. The 3d VR Symposium: Virtual Reality Associated Technologies and Rehabilitation Showcase. The University of Haifa, Haifa, Israel, 7-9 March 2005.

Ringold-Primerman, D., & Gazit, E. (2004). Data space as a kaleidoscope: Using computerized tools for qualitative analysis: Between language acquisition and learning interactions in virtual worlds. The First Israeli multi-disciplinary conference on qualitative methodologies:  the Multidimensional Human, Tel-Aviv, Israel, 22-23 March 2004. (Hebrew). 

Selected invited lectures & presentations

Gazit, E. (forthcoming). Assessment for Learning (AFL) with Gamification in the classroom. Games & Education Conference. Tel-Aviv Pedagogical Center, 23d of September 2013, Tel-Aviv, Israel. (invited).

Gazit, E. (2013). Gamification for Brands B2B Challenge unlocked. High-Tech Forum. 22 of April 2013, Raanana (invited).

Gazit, E. (2013). Gamification for Brands. LAHAV-Executive Education Faculty of Management, Tel-Aviv University, 18th of June 2013, Ramat-Aviv (invited lecture and workshop).

Gazit, E. (2012). The Gamification or the Fun-Gineering of Learning. SHILUVIM Alumni Association, The TAU Engineering Faculty Graduates Business Club "Web Learning" Event. Tel-Aviv University, 7th of August 2012, Ramat-Aviv, (invited).

Gazit, E., & Ravid, O. (2011). Second Life Avatar in the foot steps of people with special needs: Interaction and Docu-Machinima in virtual worlds for higher education teaching, The MOFET Institute Third International Online Conference, "Opening Gates in Teacher Education, 2011: Teacher Education in the Age of Globalization, 25-26st of January, 2011.

Gazit, E. (2010). Web3D,Virtual Worlds and Video Games: Challenges and Dangers for the Y-Tube Generation. Young Computer Sciences Academic Forum. Weizmann Institute of Science, Rehovot, Israel. (invited).

Gazit, E. (2009). 3D element Encounters: When Science Fiction and Virtual Reality Meet. The Virtual Worlds Session [Chair], Gaming and Gamers Conference, ICON 2009, Cinematek Tel-Aviv, 8th of October 2009, Tel-Aviv, Israel.

Gazit, E. (2009). Reality Virtual: Second Life Celebrity Avatar. The Annual Eshnav Summer Conference "Reality and Internet",H.I.T-Holon Institute of Technology, 29th of June 2009, Holon, Israel.

Gazit, E. (2008). The future of the Web3D for the Y-generation is here! Educational Potential and Risks, The Annual Eshnav Summer Conference "Children in Virtual Worlds", 17th of June 2008, Rishon-LeZion, Israel. (invited).

Gazit, E. (2008). The Challenges and the Potential of the Web3D. The Computer Science Seminar, Computer Science Department. H.I.T-Holon Institute of Technology, 3th of June 2008, Holon, Israel. (Invited).

Gazit, E. (2007). Serious Games - Opportunity outside the consumer markets. The IDC–CEMA Analysts Conference on Gaming . 5th of February, 2007, Tel-Aviv. Israel. (invited).

Gazit, E. (2004). Dynamic learning environments: The educational potential and challenges of video games. The Kramim primary school teachers’ forum. Rishon Le-Zion, Israel, 28  of January, 2004. (Invited lecture, Hebrew).

Gazit, E. (2004). Video games based learning: Lessons for curriculum design and implementation. The School of Education Academic Seminar, Tel-Aviv University, Ramat-Aviv, Israel, 15 of November 2004. (Hebrew).

 Gazit, E. (2002). A virtual journey through the solar system: A window to the dynamics of learning. The M.I.T Mars week, 4-6th of October, 2002, M.I.T, Cambridge, Massachusetts, USA. (Best Student Presentation Award).

 Gazit, E. (2002). ILA City: Introducing new academic E- learning environment. The Harvard Graduate School of Education, 30 of September 2002, Cambridge, Massachusetts, USA.  

Other Publications 

Gazit, E. (2005). A visual journey in the solar system: learning via a virtual reality environment. An unpublished Dissertation for the Degree of “Doctor of Philosophy”. The School of Education, Tel-Aviv University, Israel. (Hebrew).

Gazit, E. (2002). Levels of Inconsistencies in grasping the universal validity of mathematical theorem attributed by formal proof. In: R. Babai & P. Tsamir (Eds.). Studies in Science and Mathematics Education, vol. 2 (pp.40-42). Ramat-Aviv: Tel-Aviv University, Ramot Publishing. (Hebrew).

Gazit, E. (1998). Inconsistencies in grasping the universal validity of mathematical theorem attributed by formal proof. An Unpublished dissertation for the M.A degree in Science Education ]MAGNA CUM LAUDE]. The School of Education, Tel-Aviv University, Israel. (Hebrew).